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<?xml-stylesheet type="text/xsl" href="http://www.indiegameguy.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Zman&amp;#39;s Diary : Background story</title><link>http://www.indiegameguy.com/blogs/zman/archive/tags/Background+story/default.aspx</link><description>Tags: Background story</description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>The beginning...</title><link>http://www.indiegameguy.com/blogs/zman/archive/2005/06/26/the-beginning.aspx</link><pubDate>Sun, 26 Jun 2005 06:07:00 GMT</pubDate><guid isPermaLink="false">e6085446-dc3c-4af3-a6a1-ee91e26991f2:1</guid><dc:creator>zman</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.indiegameguy.com/blogs/zman/rsscomments.aspx?PostID=1</wfw:commentRss><wfw:comment xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.indiegameguy.com/blogs/zman/commentapi.aspx?PostID=1</wfw:comment><comments>http://www.indiegameguy.com/blogs/zman/archive/2005/06/26/the-beginning.aspx#comments</comments><description>&lt;span style="FONT-FAMILY:&amp;#39;Calibri&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;font size="3"&gt;My parents&amp;nbsp;tell a tale&amp;nbsp;of the child who said&amp;nbsp;he would be a millionaire by the time&amp;nbsp;he was 18 if they bought him a computer so&amp;nbsp;he could write video games. Well I got the &lt;/font&gt;&lt;a href="http://www.old-computers.com/museum/computer.asp?st=1&amp;amp;c=117"&gt;&lt;font color="#0000ff" size="3"&gt;computer&lt;/font&gt;&lt;/a&gt;&lt;font size="3"&gt; but the million never happened.&amp;nbsp;&lt;/font&gt;&lt;/span&gt;&lt;span style="FONT-FAMILY:&amp;#39;Calibri&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;font size="3"&gt;I spent too many hours playing the games that others had written, sometimes typing in thousands of hex digits from the computer magazines of the 1980s, hoping that I didn&amp;#39;t mistype a single one. I had learned BASIC at school and wrote small games for my own enjoyment. My dad typed one of them up on a typewriter at work so that I could send it into a magazine - they didn&amp;#39;t want it. I taught myself machine code, hand assembling the code until I had enough money to buy an assembler. The assembler was written in basic and was full of bugs. I fixed them all, speeded up the program&amp;nbsp;and&amp;nbsp;sent it back&amp;nbsp;to the company that made it - they didn&amp;#39;t even say thank you. By now we had a printer, a tiny Radio Shack plotter that printed on 3 inch wide rolls of shiny toilet paper. The games had got longer and took a long time to print but I sent them in to the magazines anyway - they still didn&amp;#39;t want them. The final insult was printing a game almost identical to mine the month after my rejection. I had no clue about magazine lead times and some of the code looked awfully similar to mine so that was the last time I tried to make any money from a video game. I retired aged 17 having never seen my name in print with a grand profit of zero. &lt;/font&gt;&lt;/span&gt;&lt;span style="FONT-FAMILY:&amp;#39;Calibri&amp;#39;,&amp;#39;sans-serif&amp;#39;;"&gt;&lt;font size="3"&gt;Sorry mum and dad.&lt;/font&gt;&lt;/span&gt; 
&lt;p&gt;&lt;a href="http://homes.realtor.com/map/search/listingdetail.aspx?zp=98033&amp;amp;ml=3&amp;amp;mnp=29&amp;amp;mxp=34&amp;amp;typ=7&amp;amp;sid=4c30c02d7bdc4edd931efa988b83c393&amp;amp;lid=1083566981&amp;amp;lsn=7&amp;amp;srcnt=36#Detail"&gt;&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://www.indiegameguy.com/aggbug.aspx?PostID=1" width="1" height="1"&gt;</description><category domain="http://www.indiegameguy.com/blogs/zman/archive/tags/Background+story/default.aspx">Background story</category></item></channel></rss>