2.5 years too late?

In June 2006 I quite Microsoft with the goal of being a game developer - or something along those lines. Technically I suppose I achieved the goal as Microsoft paid me good money to write 3 demo games for the early versions of XNA Game Studio and MSDN paid me to write 3 of the most simple games ever. But really you know that doesn't count does it.

Somehow 2.5 years have gone past, I've managed to pay my bills with those jobs and a handful of others some involving Manged DirectX or XNA Framework, and some that were just ways to pay the bills for a few months.... and that's the problem isn't it. 2.5 years has gone by, my job satisfaction and work life balance is fantastic but I'm really not qualified to call myself a game developer and that sucks.

Even worse Microsoft now have Community Games on the Xbox 360 - they provided me with a tool set that matched my managed developer background, they hired me early on to work on the API before almost nobody outside of Microsoft had seen it, as an MVP I've had access to information that should have given me a strategic advantage, and they gave me a distribution mechanism and I appear to have been sitting on my arse for 30 months. Nobody has ever said it to me but most people are probably thinking "What a lazy Zman you are.....".

So, not that I really have time between one well paid job, one part time startup and a super secret non game development project but over the weekend I looked through my huge stack of 'ideas' that I have written in a book and in thousands of post its and I spent a few hours on Sunday writing code to generate the data I need. Things that you think should be easy are not always and that's all I am saying for now. Between real work today I got all the requisite items rendering on the screen so tomorrow I can implement the basic gameplay.

No screen shots yet or information yet, but I have preserved the early renderings to laugh at later and now I have a blog post for you all to mock me with if I don't get it finished. I expect the whole world to manage my time for me here since I obviously am terrible at it.

 

 

Published 22 December 2008 09:48 PM by zman
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Comments

# Jim Perry said on 23 December, 2008 07:45 AM

At least you haven't had an RPG in progress that started with VB6 and DirectDraw! :)

# Joel Martinez said on 23 December, 2008 08:28 AM

Atta boy Z :-P yes, I know too well the things you describe in this post ... in response to the title's question, never too late :-)

# MikeS said on 23 December, 2008 07:50 PM

Is it ever too late?  Good for to catch yourself before 2.5 years became 25 years.  Good luck and keep us posted!

PS - I told myself well over 2.5 years ago that I wanted to learn how to write games.  What have I been waiting for.  Maybe I should get off my "arse" and do something. ;)

# CGomez said on 29 December, 2008 11:31 AM

I've been following game development for over ten years.  One of the first books I bought on the subject was Action Arcade Adventure Set by Diana Gruber, to set about making a game with Fastgraph.

And then DirectX and specifically Direct3D and now XNA and XBCG.  You'd think I would have been ready!

I've let life take me other places.  I have a real job and I like to play games...  a lot.

But I will say XNA has to this point gotten me farther than I ever have.

Wish us all luck!

# The Nige said on 10 February, 2009 09:24 PM

It's never too late!  Thanks for all of your help in the XNA community forums.  Your posts are always  insightful and have helped me get started creating my own XNA game - which I'm going to try to chronicle on my blog motograndprixmanager.blogspot.com

I would love to be able to quit my day job developing business apps...who knows, maybe my game will help get me started on a full time game developer career.

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